Tomb of the Fallen
The Tomb of the Fallen, also known as Tomb of Honor or Bed of Honor, is a dungeon and the Nightmare version of the Lighthalzen Biolabs (also known as the Somatology Laboratory). It contains some of the most powerful enemies in the game, whose drops can be used to craft extremely potent headgears for the 3-1 and 3-2 classes.
Dungeon
Getting There
There are no prerequisites to enter The Tomb of the Fallen.
Warper NPC > Dungeons -> Tomb of the Fallen
Alternatively, you can walk to the main entrance in the slums of Lighthalzen, situated northeast in the city. You'll need to bypass the guard by either constantly talking to him until he falls asleep, or complete the Friendship Quest.
Ohno Tohiro is the NPC responsible for dungeon information and access. He is located at
(few cells north east of where the Warper drops you). He has three options:- Ask him about the Tomb of the Fallen: Gives background and story information about the dungeon.
- Return to the Tomb of the Fallen: Enter the dungeon by paying 100,000z, and appear at (western side of the dungeon). Note that there is no confirmation. As soon as you select this option, your money will be taken and you will be warped.
- Say 'That's too much zeny': Be granted an option of paying
10 Research Charts to enter instead.
Lunar is another NPC who can grant access to the dungeon. She is located at
few cells south east of where the Warper drops you. She has three options as well:- Go where the monsters roam: Pay 150,000z to enter the dungeon. She will make you appear at . This room is often plagued with monsters however, if you can muster it, you will be able to use the Questionable Device in the top right corner of the room by walking up to it where it will restore you to full HP once and avoid the higher cost of the 2nd method. You are unable to interact with the enchanter, old headgear creator and soul exchange NPCs however and will have to make your way through the often congested area of the dungeon.
- Enter the Sanctuary: Pay 2,000,000z to enter the Sanctuary, a location in a separate map that contain copies of all four NPCs used to enchant and create Old Headgears, trade same type souls for one soul of choice and access to Storages (Doram Kafra NPC).
- What kind of place is it?: Gives background and story information about the sanctuary location.
Mechanics
Welcome to Tomb of the Fallen! The first round of adventurers - well the ones who survived, found some pretty key details
- All forms of Teleport are disabled while inside.
- Everything excluding Maggots which spawn from Corpse is Boss Protocol. Walking near corpses will breed maggots. The maggots have no drops and serve merely as a nuisance!
- The following skills are disabled: Fiber Lock, Ice Wall, Intimidate, Dimension Door, Saturday Night Fever, Manhole, Bloody Lust, Sound of Destruction, however Vacuum Extreme is fair game and useful on Corpse before Maggots spawning!
- There is no experience death penalty inside the dungeon nor will your pets lose intimacy upon your failures.
- Questionable Devices grant you bonuses against monsters inside and are trigger by walking up to the various ones throughout the dungeon. Some flavor text appears as a confirmation of a buff given to you, and each device can be triggered once per hour.
Normal Named Monsters
The common mobs are proof of remarkable scientific progress from the Rekenber Corporation, Bio Labs Level 3 and 4 were mere stepping stones compared to these marvelous creations! As we loom closer to Rekenber Corporation's fair trade practices, we discover friends and leaders who were presumed dead or missing on a mission. However, that would have been too sweet of an ending for those who have fallen in this sealed storage facility. These monsters are consistently generated clones of the most stalwart heroes in Rune-Midgard, investors made notes to "modify" their potential assets and the trusted Rekenber Corporation are more than willing to enhance their already powerful and disruptive skills. One thing is for sure they all have the Medium size and Boss Typing in common.
NovaRO changed the card/monster names to make sense versus inconsistencies on official servers for our convenience.
More members decrease your odds of these Rare Items being even shared into your inventory: Costume Headgears and all cards as only one are generated and given randomly with 'Even Share Items ON,' these rarer items are influenced by Bubble Gum! Common Items: Sentimental Fragments, Fallen Energy Particles, Cursed Fragments, and Souls marked with a * below generates a roll for each party member regardless of party size or Even Share Items settings also Bubble Gum does not affect these drop rates as they have already been applied for our convenience! For example, one monster could drop 10 Sentimental Fragments in a 10-man party because everyone gets a chance upon defeat to obtain one per monster.
Party members with multiple clients will have their drop chance divided by the number of clients they use. Example: If a player is using two clients the drop rate for each of his/her clients are halved so instead of having two 90% rolls on Fallen Energy Particles he/she will have two 45% rolls per character and so on for this category. However, they have more chances of scoring the rarer items (Costume Headgears and all cards as only one is generated) among the party for simply auto-following.
Normal Enemies | ||||||
---|---|---|---|---|---|---|
Image | Name | Level | Race | Element | HP | Drops |
<img src="![]() |
Eremes Guile | 179 | Demon | Poison 4 | 2,380,000 | |
<img src="![]() |
Margaretha Sorin | 177 | Human | Holy 4 | 2,448,000 | |
<img src="![]() |
Kathryne Cheiron | 177 | Human | Ghost 4 | 2,040,000 | |
<img src="![]() |
Cecil Damon | 179 | Human | Wind 4 | 2,142,000 | |
<img src="![]() |
Howard Alt-Eisen | 177 | Human | Water 4 | 2,720,000 | |
<img src="![]() |
Seyren Windsor | 179 | Demon | Fire 4 | 2,448,000 | |
<img src="![]() |
Randel Lawrence | 178 | Human | Holy 4 | 2,550,000 | |
<img src="![]() |
Flamel Emule | 176 | Human | Fire 4 | 2,312,000 | |
<img src="![]() |
Celia Alde | 176 | Human | Ghost 4 | 2,295,000 | |
<img src="![]() |
Chen Liu | 178 | Demon | Water 4 | 2,261,000 | |
<img src="![]() |
Gertie Wie | 178 | Demon | Poison 4 | 2,040,000 | |
<img src="![]() |
Alphoccio Basil | 176 | Human | Wind 4 | 2,040,000 | |
<img src="![]() |
Trentini | 176 | Human | Wind 4 | 2,040,000 |
True
One spawns at random when 1,000 named spawns have been collectively slain on the map. Defeating 10 True named spawns will spawn a random Job Class named spawn (MVP).
Their sprites are almost identical to the normal named monsters except they have a white lightning aura around them.
True variations have no drops, have three times the HP pools, ~10+ levels higher and seem to have all the same skills. They do not possess the ability to summon slaves however can be mistaken for doing so if the True variation has left parties unable to clear a particular portion of the map.
Upon being summoned, this notification will appear in your chat log and at the top of the screen:
??? : [Name], finally you are here. It's been a long time.
Upon its defeat, this notification appears:
??? : You've defeated my minion, but it won't be so easy next time...
True Enemies | ||||||
---|---|---|---|---|---|---|
Image | Name | Level | Race | Element | HP | |
<img src="![]() |
True Eremes Guile | 189 | Demon | Poison 4 | 7,140,000 | |
<img src="![]() |
True Margaretha Sorin | 187 | Human | Holy 4 | 7,344,000 | |
<img src="![]() |
True Kathryne Cheiron | 187 | Human | Ghost 4 | 6,120,000 | |
<img src="![]() |
True Cecil Damon | 189 | Human | Wind 4 | 6,426,000 | |
<img src="![]() |
True Howard Alt-Eisen | 187 | Human | Earth 4 | 8,160,000 | |
<img src="![]() |
True Seyren Windsor | 189 | Demon | Fire 4 | 7,344,000 | |
<img src="![]() |
True Randel Lawrence | 188 | Human | Holy 4 | 6,936,000 | |
<img src="![]() |
True Flamel Emule | 186 | Human | Fire 4 | 6,885,000 | |
<img src="![]() |
True Celia Alde | 188 | Human | Ghost 4 | 6,885,000 | |
<img src="![]() |
True Chen Liu | 188 | Demon | Water 4 | 6,783,000 | |
<img src="![]() |
True Gertie Wie | 188 | Demon | Poison 4 | 6,120,000 | |
<img src="![]() |
True Alphoccio Basil | 186 | Human | Wind 4 | 6,120,000 | |
<img src="![]() |
True Trentini | 186 | Human | Wind 4 | 6,120,000 |
MVP
The MVP versions are summoned when 10 True named spawns are collectively defeated on the map. As with the True versions, the MVP that spawns is chosen at random, and there is a message which appears upon its summoning and defeat. Their blue lightning aura denotes MVP versions along with earning their job class in front of their given names. Their slaves are always 1 of each True version mob of their class' sub-grouping, minus their True version. For example:
- Rune Knight Seyren is a 2-1 Job Line therefore slaves True Eremes Guille, True Cecil Damon, True Kathyrne Cheiron, True Margaretha Sorin and True Howard Alt-Eisen
- Royal Guard Randel is a 2-2 Job Line therefore slaves True Gertie Wie, True Alphoccio Basil, True Trentini , True Celia Alde, True Chen Liu and True Flamel Emule
MVP Enemies | ||||||
---|---|---|---|---|---|---|
Image | Name | Level | Race | Element | HP | Drops |
<img src="![]() |
Guillotine Cross Eremes | 189 | Demon | Poison 4 | 21,420,000 |
MVP Item: |
<img src="![]() |
Arc Bishop Margaretha | 187 | Human | Holy 4 | 22,032,000 |
MVP Item: |
<img src="![]() |
Ranger Cecil | 189 | Human | Wind 4 | 19,278,000 |
MVP Item: |
<img src="![]() |
Mechanic Howard | 187 | Human | Water 4 | 24,480,000 |
MVP Item: |
<img src="![]() |
Warlock Kathryne | 187 | Human | Ghost 4 | 18,360,000 |
MVP Item: |
<img src="![]() |
Rune Knight Seyren | 189 | Demon | Fire 4 | 22,032,000 |
MVP Item: |
<img src="![]() |
Royal Guard Randel | 188 | Human | Holy 4 | 22,950,000 |
MVP Item: |
<img src="![]() |
Geneticist Flamel | 186 | Human | Fire 4 | 20,808,000 |
MVP Item: |
<img src="![]() |
Sorcerer Celia | 188 | Human | Ghost 4 | 20,655,000 |
MVP Item: |
<img src="![]() |
Sura Chen | 188 | Human | Water 4 | 20,349,000 |
MVP Item: |
<img src="![]() |
Shadow Chaser Gertie | 188 | Human | Poison 4 | 18,360,000 |
MVP Item: |
<img src="![]() |
Minstrel Alphoccio | 186 | Human | Wind 4 | 18,360,000 |
MVP Item: |
<img src="![]() |
Wanderer Trentini | 186 | Human | Wind 4 | 18,360,000 |
MVP Item: |
Rewards and Equipment Crafting
Tomb of the Fallen, also known as Bio5, offers a bunch of different equipment and rewards to players.
Energy Particles
- Energy Particles are used to create
1 Energy Fragment used in the creation of Old Headgears and the slotted version of Fallen Warrior Manteau.
- To help you with them, Bully -
Energy Fragments !
2000 Silent Energy Particles (Somatology Laboratory F1) for
1 Energy Fragment
1000 Weak Energy Particles (Somatology Laboratory F1/F2) for
1 Energy Fragment
500 Unstable Energy Particles (Somatology Laboratory F3) for
1 Energy Fragment
500 Sinister Energy Particles (Lighthalzen Biolab 4) for
1 Energy Fragment
10 Fallen Energy Particles (Tomb of the Fallen) for
1 Energy Fragment
- can convert Energy Particles from all floors of Biolabs into
- Alternatively you can also convert High Tier Weapons from Bio3/4 into them through the Victimized Soul's Energy NPC found inside Tomb of Honor or the Sanctuary - More info below
Energy Fragments
1 Energy Fragments are used in the creation of Old Headgears and the slotted version of Fallen Warrior Manteau.
- There are two ways to obtain
1 Energy Fragment:
- By exchanging Energy Particles.
- Speaking with Victimized Soul's Energy NPC in the Sanctuary via Lunar (above).
- The second method is the most popular one since the NPC will take applicable Bio 3 and Bio 4 weapons and give you 1 - 3 Energy Fragments at random per weapon.
- Don't be afraid of the cost, inside there is an adorable Doram Kafra NPC with access to all your Storages to help you to obtain your hard earned Energy Fragments~
- But this isn't all. If you don't have any use for them, you can also convert them into other materials!
- Veteran Adventurer -
Energy Fragments into rare materials from Bio3/Bio4.
- will convert
- Veteran Adventurer -
- NOTE: These methods above are not often used due to the relative ease of obtaining Will of Warrior, Blood Thirst and Ghost Chill from Wolfchev's Laboratory or Bio Labs Level 4.
- And since
Energy Fragments are also used to create Old Headgears along
Sentimental Fragments and
Cursed Fragments , Bully - - is also here to give you an extra hand if you've extras that you don't need:
- NOTE: These methods above are not often used due to monsters inside Tomb of the Fallen giving them at a good rate and the cost seen often as too high by players.
Sentimental Fragments
Sentimental Fragments are used to reset the enchant of the Old Headgears.
- Alternatively, it can also be consumed to warp you directly to a random place inside the Tomb of the Fallen, ignoring the costs of either Ohno or Lunar. (also works as
Fly Wing if used inside the dungeon).
- There are two ways to obtain them:
- Killing Bio Lab 5 monsters (3% drop chance from normal mobs, 100% drop chance from MVPs).
- Through Bully -
50 Energy Fragments for 1
Sentimental Fragment
Cursed Fragments
Cursed Fragments are required to enchant Old Headgears.
- There are two ways to obtain them:
- Killing Bio 5 monsters (30% drop chance from normal mobs, 100% drop chance from MVPs)
- Main Source to get them and is not affected by Bubble Gum as mentioned earlier.
- Through Bully -
666 Energy Fragments for 1
1 Cursed Fragment
- Definitely not worth it due to the retaliative ease of obtaining a Cursed Fragment via monsters inside Tomb of the Fallen versus farming weapons for Energy Fragments .
-
- Killing Bio 5 monsters (30% drop chance from normal mobs, 100% drop chance from MVPs)
- Besides using them to make Old Headgears, using one will trigger various dialogues which will not appear in your chat however everyone can see the text. Each one will activate a different effect:
- "I am sorry...I will leave now...thank you...": Obtain 1 Energy Fragment
- "I am so scared....": Nothing
- No dialogue: Random teleport on a teleportation allowed map (this does not work inside Tomb of the Fallen)
- "It's so cold in here...": Nothing
- "Dear Odin...": Casts
Assumptio Level 5 on yourself
- "I will never forgive you!": 10 minutes of +50 status ATK and 50 MATK, logging in and out does not remove this buff, and it persists after death. Exiting Tomb of the Fallen does not remove it, and it can be trigger outside of Tomb of the Fallen. The healer does not remove it, and it can be
Clearance'd.
Souls
- Souls are used to create Old Headgears.
- There are three ways to get the Souls you want since each different one is dropped by the correspondent monster that is a reference to a different class.
- Random drop from a box from the Bioresearch Laboratory MVP - forget that this exists, it's too random to get what you want
- Kill monsters inside Tomb of the Fallen.
- Talk to the Silent Energy -
Death's Chest for each three souls that you don't care.
) - with the Souls in your inventory. He will give you a
- NOTE: A
Death's Chest is an item that when open let's you pick a Soul of your interest. This makes it easy to get the needed souls for a hat of choice after a full run of Tomb of the Fallen in a party.
Old Headgear
- Old Headgears are crafted by the Sorrowful's Soul Energy inside the Tomb of the Fallen (near ) or in the Sanctuary Lunar sends you safely for 2m as mentioned above.
- The available headgears are:
Image | Name | Description |
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All Stat + 1
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Rune Knight |
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All Stat + 1, Mdef + 5
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Arch Bishop |
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All Stat + 1
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Mechanic |
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All Stat + 1
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Mechanic |
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All Stat + 1
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Shadow Chaser |
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All Stat + 1
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Male Only, Minstrel |
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All Stat + 1
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Geneticist |
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All Stat + 1
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Warlock |
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All Stat + 1
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Sura |
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All Stat + 1
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Sorcerer |
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All Stat + 1
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Female Only, Wanderer |
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All Stat + 1
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Guillotine Cross |
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All Stat + 1
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Royal Guard |
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All Stats + 1.
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Applicable Job: Ranger |
- Crafting these headgears requires a number of ingredients.
- First, you need to acquire souls of the corresponding first job class that matches your desired headgear's class.
- These all drop at a 5% chance from the normal mobs (separate chance for each party member). MVPs will drop 3 of their corresponding at a 100% chance, and reward an extra soul to the MVP. Please note that the souls are ACCOUNT BOUND.
Soul of Swordman - Dropped by Seyren Windsor and Randel Lawrence.
Soul of Merchant - Dropped by Howard Alt-Eisen and Flamel Emule.
Soul of Thief - Dropped by Eremes Guile and Gertie Wie.
Soul of Mage - Dropped by Kathryne Cheiron and Celia Alde.
Soul of Archer - Dropped by Cecil Damon, Alphoccio Basil and Trentini.
Soul of Acolyte - Dropped by Margaretha Sorin and Chen Liu.
- You also need to acquire the corresponding costume headgear. These are dropped at a 2.5% chance by the normal mobs of the Tomb of the Fallen.
- There are two options available when creating the old headgear.
- The default option (30% chance of success) requires the following ingredients:
- 1 Costume Old Headgear
- 1 Soul matching the headgear class
200 Energy Fragments
- The safe option requires the following:
- 1 Costume Old Headgear
- 5 Souls matching the headgear class
1000 Energy Fragments
- The default option (30% chance of success) requires the following ingredients:
- NOTE: Unless you're super poor and need the hat for yesterday, the default option ends being cheaper in the long run due to the price of materials being used being cheap. All you need to do is to go with a bunch of hats and enough materials to try them all. This will, usually, give you enough hats to refine and acquire a moderate refine level for a cheaper price than refining a +4 with
Blacksmith's Blessing and
Enriched Elunium.
Enchants
- To begin the enchanting process of the Old Headgear, speak with Wandering Energy inside the Tomb of the Fallen ( ).
General Enchants
- Each Old Headgear can be enchanted 3 times and the first two enchant attempts cost 25
Cursed Fragments each, while the third costs 50
Cursed Fragments.
- You can also reset your enchants, which is 100% safe. The process costs 10
Sentimental Fragments and you're able to reset at any time during the enchantment process.
- Possible Enchants:
Re-roll Stat Enchants
- If you wish to re-roll the stats you got later to something better, you can do it by paying, per individual attempt:
125 Cursed Fragments
10 Sentimental Fragments
- 300,000 zeny
- Simply pick the Re-roll specific enchant and select the enchant you want to re-roll.
Special Enchants
- Upon enchanting for the third time, there is a low chance of getting one of the following special enchants at random:
- Once you've obtained a special enchant, you can continue to upgrade it to increase its level. The process is 100% safe and cannot break your item.
- If the level increase fails, your enchant will lose a level, but it cannot go below level 1.
- For levels 2 to 4, there's an additional option without a chance to downgrade, albeit at a higher cost.This does not guarantee a success and can still fail.
- Special Enchant Level 1 to Level 2 > Costs 140
Cursed Fragments.
- Special Enchant Level 2 to Level 3 > Costs 280
Cursed Fragments or 750 for no chance to downgrade.
- Special Enchant Level 3 to Level 4 > Costs 350
Cursed Fragments or 1500 for no chance to downgrade.
- Special Enchant Level 4 to Level 5 > Costs 490
Cursed Fragments or 3000 for no chance to downgrade.
- Special Enchant Level 5 to Level 6 > Costs 700
Cursed Fragments.
- Special Enchant Level 6 to Level 7 > Costs 1050
Cursed Fragments.
- Special Enchant Level 7 to Level 8 > Costs 1750
Cursed Fragments.
- Special Enchant Level 8 to Level 9 > Costs 3500
Cursed Fragments.
- Special Enchant Level 9 to Level 10 > Costs 7000
Cursed Fragments.
- Special Enchant Level 1 to Level 2 > Costs 140
- Note: In Siege game modes, the enchants below above level 5 are treated as level 5.
Special Enchant Levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Type | Levels | |||||||||
Unyielding | ![]() Melee physical damage +4%
|
![]() Melee physical damage +8%
|
![]() Melee physical damage +12%
|
![]() Melee physical damage +16%
|
![]() Melee physical damage +20%
|
![]() Melee physical damage +24%
|
![]() Melee physical damage +28%
|
![]() Melee physical damage +32%
|
![]() Melee physical damage +36%
|
![]() Melee physical damage +44%
|
Mettle | ![]() Atk + 4%
|
![]() Atk + 8%
|
![]() Atk + 12%
|
![]() Atk + 16%
|
![]() Atk + 20%
|
![]() Atk + 24%
|
![]() Atk + 28%
|
![]() Atk + 32%
|
![]() Atk + 36%
|
![]() Atk + 40%
|
Magic Essence | ![]() Matk + 4%
|
![]() Matk + 8%
|
![]() Matk + 12%
|
![]() Matk + 16%
|
![]() Matk + 20%
|
![]() Matk + 24%
|
![]() Matk + 28%
|
![]() Matk + 32%
|
![]() Matk + 36%
|
![]() Matk + 44%
|
Acute | ![]() Crit + 3
|
![]() Crit + 6
|
![]() Crit + 9
|
![]() Crit + 12
|
![]() Crit + 15
|
![]() Crit + 18
|
![]() Crit + 21
|
![]() Crit + 24
|
![]() Crit + 27
|
![]() Crit + 30
|
Master Archer | ![]() Aspd + 1%
|
![]() Aspd + 2%
|
![]() Aspd + 3%
|
![]() Aspd + 4%
|
![]() Aspd + 5%
|
![]() Aspd + 6%
|
![]() Aspd + 7%
|
![]() Aspd + 8%
|
![]() Aspd + 9%
|
![]() Aspd + 10%
|
Adamantine | ![]() Max HP + 5%
|
![]() Max HP + 10%
|
![]() Max HP + 15%
|
![]() Max HP + 20%
|
![]() Max HP + 25%
|
![]() Max HP + 30%
|
![]() Max HP + 35%
|
![]() Max HP + 40%
|
![]() Max HP + 45%
|
![]() Max HP + 55%
|
Affection | ![]() Max SP + 3%
|
![]() Max SP + 6%
|
![]() Max SP + 9%
|
![]() Max SP + 12%
|
![]() Max SP + 15%
|
![]() Max SP + 18%
|
![]() Max SP + 21%
|
![]() Max SP + 24%
|
![]() Max SP + 27%
|
![]() Max SP + 30%
|
Fallen Warrior Manteau
- There are two versions of Fallen Warrior Manteau:
Fallen Warrior Manteau has no card slot and no bonuses to MaxHP and MaxSP. These drop from Tomb of the Fallen MVPs at a 75% chance.
Fallen Warrior Manteau [1] has a card slot and provides additional MaxHP and MaxSP bonuses. These must be upgraded from the above version.
- To upgrade a
Fallen Warrior Manteau to its slotted version, you need to speak with Sorrowful Soul's Energy (near ).
- There is a 30% chance of success and, in case of failure, everything will be lost:
- You can also opt for a safe upgrade option that has no chance of failure:
- 1
Fallen Warrior Manteau
- 100
Ghost Chills
- 5000
Energy Fragments
- 1
- Note: Any refines on the item will be lost in either process.