Illusion Equipments and Enchants (17.1)

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This page refers to equipments and enchants for the Episode 17.1 - Illusion. For information on Illusion Dungeons, see Illusion Dungeons.

Equipment Exchange

To start the exchange, you must first complete the Capturing Elyumina quest.

Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108, 130). You can then exchange both equipment types from her.

OS Weapons

OS weapons can be obtained by exchanging 1 Template:Item List nro and 50 Template:Item List nro, with Elyumina.
You'll get a random weapon from the list below.

Image Name Description
18971.png

18972.png

Burning Knuckle-OS [2]

ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases 2332.png Rampage Blast damage by 15%.
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.


Class: Knuckle

Attack: 175

Weight: 90

Weapon Level: 4

Required Level: 130

Usable Jobs: Sura

18971.png

18972.png

Cannon Rapier-OS [2]

MATK + 150.
When dealing melee physical damage, has a chance to auto cast 17.png Fireball, level of Fireball is equal to level of refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases 17.png Fireball damage by 30%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast 2212.png Hell Inferno level 3.


Class: Sword

Attack: 160

Weight: 80

Weapon Level: 4

Required Level: 130

Usable Jobs: Swordsman classes, Novice classes, Thief classes, Merchant classes.

18971.png

18972.png

Saphir Mace-OS [2]

Can't be destroyed.
ATK + 3%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases 2477.png Cart Cannon damage by 20%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%.


Class: Mace

Attack: 185

Weight: 80

Weapon Level: 4

Required Level: 130

Usable Jobs: Genetic

18971.png

18972.png

Ultio-OS [2]

MATK + 170.
MATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases 2040.png Adoramus damage by 20%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.


Class: Mace

Attack: 150

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Archbishop

18971.png

18972.png

Virtual Bow-OS [2]

ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases 2233.png Arrow Storm damage by 30%.
If refine rate is 11 or higher, increases 2233.png Arrow Storm damage by additional 20%.


Class: Bow

Attack: 200

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Ranger

18971.png

18972.png

MH-P89-OS [2]

ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, reduces cooldown of 2418.png Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases 2418.png Severe Rainstorm damage by 15%.


Class: Bow

Attack: 170

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Minstrel, Wanderer

18971.png

18972.png

AC-B44-OS [2]

MATK + 135.
Increases bow damage by 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases 2288.png Triangle Shot damage by 15%.
If refine rate is 11 or higher, increases bow damage by 10%.


Class: Bow

Attack: 190

Weight: 60

Weapon Level: 4

Required Level: 130

Usable Jobs: Shadow Chaser

18971.png

18972.png

Beam Claymore-OS [2]

Can't be destroyed.
CRIT + 5.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.


Class: Two-handed Sword

Attack: 250

Weight: 180

Weapon Level: 4

Required Level: 130

Usable Jobs: Swordsman classes

18971.png

18972.png

Rutilus Stick-OS [2]

Can't be destroyed.
MATK + 175.
Increases magical damage against neutral and earth property enemies by 5%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.
If refine rate is 11 or higher, reduces delay after skill by 10%.


Class: One-handed Staff

Attack: 80

Weight: 90

Weapon Level: 4

Required Level: 130

Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes

18971.png

18972.png

Electric Fox-OS [2]

MATK + 350.
MATK + 5%.
If refine rate is 7 or higher, increases 5026.png Silvervine Stem Spear damage by 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.
If refine rate is 11 or higher, increases 5028.png Catnip Meteor damage by 30%.


Class: One-handed Staff

Attack: 250

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Summoner (Doram)

18971.png

18972.png

Meuchler-OS [2]

ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases 2037.png Cross Ripper Slasher damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.


Class: Katar

Attack: 190

Weight: 130

Weapon Level: 4

Required Level: 130

Usable Jobs : Assassin classes.

18971.png

18972.png

Blasti-OS [2]

Can't be destroyed.
Reduces damage taken from medium and large enemies by 10%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, reduces delay after skill by 10%.


Class: Two-handed Axe

Attack: 400

Weight: 450

Weapon Level: 4

Required Level: 130

Usable Jobs: Mechanic

18971.png

18972.png

HR-S55-OS [2]

ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases 2571.png Hammer of God damage by 20%.
If refine rate is 11 or higher, reduces cooldown of 2571.png Hammer of God by 5 seconds.


Class: Rifle

Attack: 250

Weight: 100

Weapon Level: 4

Required Level: 130

Usable Jobs: Gunslinger classes.

18971.png

18972.png

Kuroiro-OS [2]

MATK + 150.
Increases physical and magical damage against shadow and undead property enemies by 5%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.
If refine rate is 9 or higher, increases 3007.png Kunai Splash damage by 20%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.


Class: Dagger

Attack: 150

Weight: 90

Weapon Level: 4

Required Level: 130

Usable Jobs: Ninja classes

18971.png

18972.png

Circuit Board-OS [2]

ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.
If refine rate is 11 or higher, increases critical damage by 20%.


Class: Book

Attack: 180

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Sage classes, Priest classes, Star Gladiator classes

18971.png

18972.png

Boost Lance-OS [2]

Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases 2308.png Vanishing Point damage by 20%.
If refine rate is 11 or higher, increases 2308.png Vanishing Point damage by additional 15%.


Class: One-hand Spear

Attack: 190

Weight: 100

Weapon Level: 4

Required Level: 130

Usable Jobs: Royal Guard


Illusion Armors

Illusion Armors can be obtained by exchanging 50 Template:Item List nro, with Elyumina.
You can choose the exact piece you want.

Image Name Description
18971.png

18972.png

Illusion Armor A-type [1]

ATK + 100.
ATK + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
When equipped with Template:Item List nro, ATK + 50.
When equipped with Template:Item List nro, reduces delay after skill by 10%.


Class: Armor

Defense: 105

Weight: 100

Required Level: 130

Jobs: All

18971.png

18972.png

Illusion Armor B-type [1]

MATK + 100.
MATK + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with Template:Item List nro, increases attack speed (reduces delay after attack by 10%).
When equipped with Template:Item List nro, MATK + 50.


Class: Armor

Defense: 105

Weight: 100

Required Level: 130

Jobs: All

18971.png

18972.png

Illusion Engine wing A-type [1]

MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
When equipped with Template:Item List nro, increases critical damage by 10%.
When equipped with Template:Item List nro, reduces variable casting time by 10%.


Class: Garment

Defense: 50

Weight: 90

Required Level: 130

Jobs: All

18971.png

18972.png

Illusion Engine wing B-type [1]

MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 5%.
When equipped with Template:Item List nro, increases long ranged physical damage by 10%.
When equipped with Template:Item List nro, increases all properties magic damage by 10%.


Class: Garment

Defense: 50

Weight: 90

Required Level: 130

Jobs: All

18971.png

18972.png

Illusion Leg A-type [1]

MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
When equipped with Template:Item List nro, ATK + 5%.
When equipped with Template:Item List nro, increases attack speed (reduces delay after attack by 5%).


Class: Shoes

Defense: 20

Weight: 50

Required Level: 130

Jobs: All

18971.png

18972.png

Illusion Leg B-type [1]

MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases increases all properties magic damage by 5%.
When equipped with Template:Item List nro, MaxSP + 5%.
When equipped with Template:Item List nro, MATK + 5%.


Class: Shoes

Defense: 20

Weight: 50

Required Level: 130

Jobs: All

18971.png

18972.png

Illusion Booster R [1]

ATK + 5%.


Class: Accessory (Right)

Defense: 0

Weight: 10

Required Level: 130

Jobs: All

18971.png

18972.png

Illusion Booster L [1]

ATK + 5%.


Class: Accessory (Left)

Defense: 0

Weight: 10

Required Level: 130

Jobs: All

18971.png

18972.png

Illusion Battle Chip R [1]

MATK + 5%.


Class: Accessory (Right)

Defense: 0

Weight: 10

Required Level: 130

Jobs: All

18971.png

18972.png

Illusion Battle Chip L [1]

MATK + 5%.


Class: Accessory (Left)

Defense: 0

Weight: 10

Required Level: 130

Jobs: All


Equipment Enchanting

OS Weapons

OS Weapons can receive random enchants, through Weapon Modifiers. They can be obtained by exchanging 5 Template:Item List nro or at the price of 1,000,000 zeny, with the Rebellion (sp_cor 108, 130).

You are able to choose between a Physical or Magical type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:

  • Normal Weapon Modifier
  • Advanced Weapon Modifier
  • Special Weapon Modifier

Using a Weapon Modifier will open up an enchanting window that will list every OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.

You can re-enchant it as much as you want with another Weapon Modifier. The new enchants will completely replace the old ones, you can't keep any of previous ones.

Merging Enchants

In case you get too many Normal and Advanced Weapon Modifiers, they're still useful. You can merge them for their better versions:

  • 3 Normal Weapon Modifier and 50,000 zeny for 1 Advanced Weapon Modifier
  • 3 Advanced Weapon Modifier and 150,000 zeny for 1 Special Weapon Modifier

Physical based Weapon Modifiers


Template:Item List nro
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 3~15%
  • Increases damage to Earth property enemies by 3~15%
  • Increases damage to Fire property enemies by 3~15%
  • Increases damage to Wind property enemies by 3~15%
  • Increases damage to Poison property enemies by 3~15%
  • Increases damage to Holy property enemies by 3~15%
  • Increases damage to Shadow property enemies by 3~15%
  • Increases damage to Ghost property enemies by 3~15%
  • Increases damage to Undead property enemies by 3~15%
  • Atk + 5~20
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10
  • Increases damage to Formless race enemies by 3~10%
  • Increases damage to Undead race enemies by 3~10%
  • Increases damage to Brute race enemies by 3~10%
  • Increases damage to Plant race enemies by 3~10%
  • Increases damage to Insect race enemies by 3~10%
  • Increases damage to Fish race enemies by 3~10%
  • Increases damage to Demon race enemies by 3~10%
  • Increases damage to Demi-Human race enemies by 3~10%
  • Increases damage to Angel race enemies by 3~10%
  • Increases damage to Dragon race enemies by 3~10%
  • Increases damage to small size enemies by 3~10%
  • Increases damage to medium size enemies by 3~10%
  • Increases damage to large size enemies by 3~10%
  • Increases ASPD by 3~10%
  • Increases ASPD by 1
  • Increases flee by 5~15
  • Increases critical damage by 3~10%
  • Increases long-range damage by 3~10%


Template:Item List nro
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 15~40
  • Atk + 1~10%
  • Hit + 3~15
  • Crit + 3~15
  • Increases damage to Formless race enemies by 3~15%
  • Increases damage to Undead race enemies by 3~15%
  • Increases damage to Brute race enemies by 3~15%
  • Increases damage to Plant race enemies by 3~15%
  • Increases damage to Insect race enemies by 3~15%
  • Increases damage to Fish race enemies by 3~15%
  • Increases damage to Demon race enemies by 3~15%
  • Increases damage to Demi-Human race enemies by 3~15%
  • Increases damage to Angel race enemies by 3~15%
  • Increases damage to Dragon race enemies by 3~15%
  • Increases damage to small size enemies by 3~15%
  • Increases damage to medium size enemies by 3~15%
  • Increases damage to large size enemies by 3~15%
  • Increases ASPD by 3~15%
  • Increases ASPD by 1
  • Increases flee by 5~30
  • Increases critical damage by 3~15%
  • Increases long-range damage by 3~15%
  • Decreases SP consumption by 1~5%


Template:Item List nro
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 5~25%
  • Increases damage to Earth property enemies by 5~25%
  • Increases damage to Fire property enemies by 5~25%
  • Increases damage to Wind property enemies by 5~25%
  • Increases damage to Poison property enemies by 5~25%
  • Increases damage to Holy property enemies by 5~25%
  • Increases damage to Shadow property enemies by 5~25%
  • Increases damage to Ghost property enemies by 5~25%
  • Increases damage to Undead property enemies by 5~25%
  • Atk + 20~60
  • Atk + 3~15%
  • Hit + 3~20
  • Crit + 3~20
  • Increases damage to Formless race enemies by 3~20%
  • Increases damage to Undead race enemies by 3~20%
  • Increases damage to Brute race enemies by 3~20%
  • Increases damage to Plant race enemies by 3~20%
  • Increases damage to Insect race enemies by 3~20%
  • Increases damage to Fish race enemies by 3~20%
  • Increases damage to Demon race enemies by 3~20%
  • Increases damage to Demi-Human race enemies by 3~20%
  • Increases damage to Angel race enemies by 3~20%
  • Increases damage to Dragon race enemies by 3~20%
  • Increases damage to small size enemies by 3~20%
  • Increases damage to medium size enemies by 3~20%
  • Increases damage to large size enemies by 3~20%
  • Increases ASPD by 3~20%
  • Increases ASPD by 1~2
  • Increases flee by 5~45
  • Increases critical damage by 3~20%
  • Increases long-range damage by 3~20%
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.

Magical based Weapon Modifiers


Template:Item List nro
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 3~15%
  • Increases magical damage to Earth property enemies by 3~15%
  • Increases magical damage to Fire property enemies by 3~15%
  • Increases magical damage to Wind property enemies by 3~15%
  • Increases magical damage to Poison property enemies by 3~15%
  • Increases magical damage to Holy property enemies by 3~15%
  • Increases magical damage to Shadow property enemies by 3~15%
  • Increases magical damage to Ghost property enemies by 3~15%
  • Increases magical damage to Undead property enemies by 3~15%
  • Matk + 5~20
  • Matk + 1~5%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~10%
  • Increases magical damage to Undead race enemies by 3~10%
  • Increases magical damage to Brute race enemies by 3~10%
  • Increases magical damage to Plant race enemies by 3~10%
  • Increases magical damage to Insect race enemies by 3~10%
  • Increases magical damage to Fish race enemies by 3~10%
  • Increases magical damage to Demon race enemies by 3~10%
  • Increases magical damage to Demi-Human race enemies by 3~10%
  • Increases magical damage to Angel race enemies by 3~10%
  • Increases magical damage to Dragon race enemies by 3~10%
  • Increases magical damage to small size enemies by 3~10%
  • Increases magical damage to medium size enemies by 3~10%
  • Increases damage against large size enemies by 3~10%
  • Increases ASPD by 1
  • Increases flee by 5~15
  • Decreases variable cast time by 3~10%


Template:Item List nro
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 15~40
  • Matk + 1~10%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~15%
  • Increases magical damage to Undead race enemies by 3~15%
  • Increases magical damage to Brute race enemies by 3~15%
  • Increases magical damage to Plant race enemies by 3~15%
  • Increases magical damage to Insect race enemies by 3~15%
  • Increases magical damage to Fish race enemies by 3~15%
  • Increases magical damage to Demon race enemies by 3~15%
  • Increases magical damage to Demi-Human race enemies by 3~15%
  • Increases magical damage to Angel race enemies by 3~15%
  • Increases magical damage to Dragon race enemies by 3~15%
  • Increases magical damage to small size enemies by 3~15%
  • Increases magical damage to medium size enemies by 3~15%
  • Increases magical damage to large size enemies by 3~15%
  • Increases ASPD by 1
  • Increases flee by 5~30
  • Decreases variable cast time by 3~15%
  • Decreases SP consumption by 1~5%


Template:Item List nro
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 5~25%
  • Increases magical damage to Earth property enemies by 5~25%
  • Increases magical damage to Fire property enemies by 5~25%
  • Increases magical damage to Wind property enemies by 5~25%
  • Increases magical damage to Poison property enemies by 5~25%
  • Increases magical damage to Holy property enemies by 5~25%
  • Increases magical damage to Shadow property enemies by 5~25%
  • Increases magical damage to Ghost property enemies by 5~25%
  • Increases magical damage to Undead property enemies by 5~25%
  • Matk + 20~60
  • Matk + 3~15%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~20%
  • Increases magical damage to Undead race enemies by 3~20%
  • Increases magical damage to Brute race enemies by 3~20%
  • Increases magical damage to Plant race enemies by 3~20%
  • Increases magical damage to Insect race enemies by 3~20%
  • Increases magical damage to Fish race enemies by 3~20%
  • Increases magical damage to Demon race enemies by 3~20%
  • Increases magical damage to Demi-Human race enemies by 3~20%
  • Increases magical damage to Angel race enemies by 3~20%
  • Increases magical damage to Dragon race enemies by 3~20%
  • Increases magical damage to small size enemies by 3~20%
  • Increases magical damage to medium size enemies by 3~20%
  • Increases magical damage to large size enemies by 3~20%
  • Increases ASPD by 1~2
  • Increases flee by 5~45
  • Decreases variable cast time by 3~20%
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.


Illusion Armors

The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion (sp_cor 108, 130).
You can exchange 30 Template:Item List nro and 5 Template:Item List nro for a random Modification Module.

To apply the Modification Modules, equip the Illusion armor and then speak with RS26 (sp_cor 106, 136). The enchanting process consumes the Modification Module and never fails.

Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.


The following table lists the available modules, their effects and their enchantment limitations.


Modification Module Modification Orb Effect Location Max Count
Common Enchants
Template:Item List nro Template:Item List nro Def + 25
If refine rate is 7 or higher, Def + 10
If refine rate is 9 or higher, Def + 10
15376.png Illusion Armor A-type
15377.png Illusion Armor B-type
20933.png Illusion Engine Wing A-type
20934.png Illusion Engine Wing B-type
22196.png Illusion Leg A-type
22197.png Illusion Leg B-type
3
Template:Item List nro Template:Item List nro Mdef + 2
If refine rate is 7 or higher, Mdef + 3
If refine rate is 9 or higher, Mdef + 3
Template:Item List nro Template:Item List nro Vit + 3 42207.png Illusion Booster R
42208.png Illusion Booster L
42209.png Illusion Battle Chip R
42210.png Illusion Battle Chip L
Template:Item List nro Template:Item List nro Luk + 3
Template:Item List nro Template:Item List nro Str + 3 42207.png Illusion Booster R
42209.png Illusion Battle Chip R
Template:Item List nro Template:Item List nro Agi + 3
Template:Item List nro Template:Item List nro Int + 3 42208.png Illusion Booster L
42210.png Illusion Battle Chip L
Template:Item List nro Template:Item List nro Dex + 3
Rare Enchants
Template:Item List nro Template:Item List nro HP recovery + 20%. 42207.png Illusion Booster R
42209.png Illusion Battle Chip R
2
Template:Item List nro Template:Item List nro SP recovery + 20%. 42208.png Illusion Booster L
42210.png Illusion Battle Chip L
Template:Item List nro Template:Item List nro MATK +18
Decrease Casting Time by 10%.
42207.png Illusion Booster R
42208.png Illusion Booster L
42209.png Illusion Battle Chip R
42210.png Illusion Battle Chip L
1
Template:Item List nro Template:Item List nro ASPD + 10%.
Template:Item List nro Template:Item List nro Critical damage + 10%, CRI + 4.
Template:Item List nro Template:Item List nro Ranged Attack +10%.
Template:Item List nro Template:Item List nro MaxHP + 5%.
If refine rate is 7 or higher, MaxHP + 500
If refine rate is 9 or higher, additional MaxHP + 750
22196.png Illusion Leg A-type
22197.png Illusion Leg B-type
2
Template:Item List nro Template:Item List nro MaxSP + 5%.
If refine rate is 7 or higher, MaxSP + 100
If refine rate is 9 or higher, additional MaxSP + 150
Template:Item List nro Template:Item List nro Increases heal effectiveness by 5%.
If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
Template:Item List nro Template:Item List nro Atk + 5%.
If refine rate is 7 or higher, Atk + 25.
If refine rate is 9 or higher, additional Atk + 25.
15376.png Illusion Armor A-type
15377.png Illusion Armor B-type
Template:Item List nro Template:Item List nro Matk + 5%.
If refine rate is 7 or higher, Matk + 25.
If refine rate is 9 or higher, additional Matk + 25.
Template:Item List nro Template:Item List nro Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 2%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
Template:Item List nro Template:Item List nro ASPD + 1.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
20933.png Illusion Engine Wing A-type
20934.png Illusion Engine Wing B-type
Template:Item List nro Template:Item List nro Reduces variable casting time by 5%.
If refine rate is 7 or higher, reduces variable casting time by additional 3%.
If refine rate is 9 or higher, reduces variable casting time by additional 3%.
Template:Item List nro Template:Item List nro Cri + 10.
If refine rate is 7 or higher, increases critical damage by 5%.
If refine rate is 9 or higher, increases critical damage by additional 5%.
Unique Enchants
Template:Item List nro Template:Item List nro Reduces delay after skill by 5%.
If refine rate is 7 or higher, reduces delay after skill by additional 5%.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
15376.png Illusion Armor A-type
15377.png Illusion Armor B-type
1
Template:Item List nro Template:Item List nro Reduces fixed casting time by 0.3 second.
If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
22196.png Illusion Leg A-type
22197.png Illusion Leg B-type
Template:Item List nro Template:Item List nro Reduces physical and magical damage taken from all property enemies by 5%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
20933.png Illusion Engine Wing A-type
20934.png Illusion Engine Wing B-type
Template:Item List nro Template:Item List nro Has a 2% chance to restore 2% of damage as HP when dealing physical damage. 42207.png Illusion Booster R
42209.png Illusion Battle Chip R
Template:Item List nro Template:Item List nro Has a 1% chance to restore 1% of damage as SP when dealing physical damage. 42208.png Illusion Booster L
42210.png Illusion Battle Chip L
Template:Item List nro Template:Item List nro Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage. 42207.png Illusion Booster R
42209.png Illusion Battle Chip R
Template:Item List nro Template:Item List nro Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage. 42208.png Illusion Booster L
42210.png Illusion Battle Chip L
Legendary Enchants
Template:Item List nro Template:Item List nro Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.

[Everlasting Life]
Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
22196.png Illusion Leg A-type
22197.png Illusion Leg B-type
1
Template:Item List nro Template:Item List nro Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.

[Magic Storm]
Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
Template:Item List nro Template:Item List nro Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.

[Plunging Shooter]
Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
Template:Item List nro Template:Item List nro Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.

[Raging Fight]
Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
Template:Item List nro Template:Item List nro Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.

[Deadly Lightspeed]
Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
Template:Item List nro Template:Item List nro Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.

[Good Fortune]
Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.


Refinement Cube

With the implementation of Episode 17.2 - Sage's Legacy, players can now upgrade Illusion gear directly from +4 to +7 with the use of the following item:

100251.png Illusion Reinforcement Cube - Illusion Gear, 10,000,000 zeny per cube.


For more info, check Automatic Equipments and Enchants (17.2).

See Also